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Updates
Jan
16th,
2005 - Our
Donations Page Has continued to receive donations towards
our project. This is much appreciated and will certainly help
us gain ground. We have received emails from many fans who
can't afford to donate and we certainly appreciate that. With
all the tragedies around the globe, our project pales in comparison.
We do appreciate ALL support we get. Thanks again.
This
week we have a few people we are speaking with that may consider
funding part of our project. I hope to have an update soon.
Dec
30th,
2004 -
Donations Page Created. Links to Adventure
Games Sites added!
Dec
29th,
2004
- Wow....its been a while
Over
the past 18 months (maybe longer) I have struggled to find a
publisher interested in developing my game. I have received emails
from hundreds asking about it. In most cases, I sent out personal
notes explaining what was happening. So here is a quick recap:
1)
I have not had any luck getting a publisher based on the fact
that I would like to develop the game in Canada or the US. About
95% of the adventure computer games being developed are being
developed overseas where labor costs are significantly cheaper.
I spent 2 years working with DreamCatcher / The Adventure Company
and many development houses they used and still use are overseas.
Personally it would be tough for me to try the long distance
thing. I want to work with North American publishers and developers.
2)
I have spent about 4 years of my time writing and developing
the story for either a book, game or online novel series. I also
spent about $40,000 USD in development costs so far. Because
I am raising a family myself and developing my ongoing web development
company, I wasn't able to spend more at this time.
3)
Many publishers require a playable demo and major decisions need
to be made in terms of technology used, platform the game is
designed for. Games like Eldoren are not console friendly in
that Microsoft and Sony tend to support major licences and games
that are more action based.
4)
Its a competitive market and its extremely risky to launch a
console game or PC game. Few make back what it costs to build
them. Sadly.
So.....
Over
the past 3 months, I started looking at alternative methods of
sharing the story. I wanted to get more out and share more of
the story. The challenge is that if I share certain aspects of
the story and plot, it kills my chances of EVER making this story
a game. But, as I have found, getting it to game stage might
never happen. I considered publishing the books and simply hoping
that it might catch the attention of fantasy / sci-fi fans and
promote more sales (thus funding more books). Again, if I publish
the books, it kills the chance of games.
The
last option I had was to simply release parts of the story and
books online and release a bunch of the artwork so that people
could see just how developed the story was.
In
early December (2004), I sat down one night and reread ALL my
notes, diagrams, maps, artwork, story, plotlines, character development
and realized I could add more. I could continue to develop. The
original story was solid and much more detailed for a game than
most games I have played. I always wanted a solid story that
got peoples attention. And the best part was there were areas
in the story that could be developed so much further.
Over
the next few days, I am going to review my plot lines and update
the STORY page to reflect more detail in the books. That will
at least give some people a sense of what is contained in the
3 books (Secret Info - a 4th book is in the works). I will also
add some more concept artwork and share more images. I plan to
also add some more downloads (wallpapers). I fully realize that
this doesn't makes sense given I am not alot closer to launching,
but the artwork is spectacular in my mind and I would love to
share some more.
Frequently
Asked Questions will also be updated in early January 2005.
Last
thoughts for tonight...I am incuring minor costs each month in
postage, sending out letters, developing artwork and materials
to share with people. I have considered adding a donation button
on the site to allow hardcore adventure fans an opportunity to
help me cover some costs. I don't have much more savings I can
dump in at this time but I figured maybe taking a small donation
from fans might help me get the game out sooner. My plan was
to offer 3 plans: (a) Bronze donation of $5 USD. (b) a Silver
donation of $10 USD and a Gold donation of $25 USD. Each gold
donation would provide the giver a signed, printed image from
the concept art. Lastly, I would also consider a $50 donation
and this would include a signed print ( as above ) and I would
also recognize the person donating by including their name as
a credit in the future game/ book and possibly add their name
in one of the journals in the story. People playing the game
could discover their name amongst the rich story of the game.
Call it an personalized easter egg in Eldoren: The Discovery!
More
on the site will be updated the week of December 30th - January
4th, 2004. My humblest apologies for the long delay. I was frustrated
and disheartened by the fact I could not have a game publisher
deal complete. So now it's time to move on and take other directions.
Watch the site for more updates this week.
Gordon
Currie, creator/developer, Eldoren Game.
.
Here
are some "past" highlights (currently updating Dec 29-2004):
- The
Plot is complete and the story / character / gameplay are pretty
much scoped out.
- Puzzle
Development is underway and many of the initial designs and ideas
have been assembled. We haven't finalized these as we want to
work with a publisher and get their valued input. You can expect
lots of stone, steel, water and rope. Its going to be a blast.
We are working on providing over 30+ hours of puzzle solving.
Maybe more....
- Game
Engine - this is interesting as some recent new technology updates
have us looking at a few different engines. Obviously the primary
choices are a 2D nodal based format or a full 3D realtime format.
Watch for updates on this.
- Music
for ELDOREN - Book One: The Discovery has been composed by musician/composer
Michael Penner. We will be offering some sample tracks in MP3
format for your listening pleasure. These tracks are from Michael's
CD entitled THE SUNROOM.
- A
30 min video presentation is being produced about the game, the
story, graphics and development. Dates for release have not been
finalized ( we want to make getting a publisher agreement in place
a priority ).
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